
#Stonehearth game small text mod#
Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that existed at the moment this mod was created (stonehearth and rayyas_children). Unzip it into the "mods" folder and make sure the folder is called startermod_locale and that it has the correct structure so that it can be loaded without conflicts. Otherwise, make sure this property is set to true in the "info" section of your manifest.ĭownload startermod_locale from Github. If you create the translation mod through the Create New Mod button in the Mods menu, make sure to tick the "Is this a translation mod?" checkbox so that the mod gets properly tagged as "client_only". To make a fan translation of the stonehearth mod or of any other mod, we can use the startermod_locale mod as a template. We can also provide translations for mods from other players.

#Stonehearth game small text license#
The "sfx_combat_sling" sound effect was created as a modified version of the "Spinning Cable 192kHz" sound effect available in under the following link:Īnd created by JarredGibb under a Creative Commons Attibution License available here: This mod and all its contents are under a GNU GPL 3.0 license and may be used, shared, remixed and anything else as long as credit is given, linked and the same license is used! More info: Mod created by Daniel Angione (DaniAngione#3266 on Discord created by Radiant Entertainment ( ) If you're willing to translate this mod to any other language and would like to see the localization supported on the official mod itself, contact me on Discord: This mod is completely compatible with Stonehearth's localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation. Its equipment pieces are all adapted to work with ACE equipment standards. The mod only adds entities (items) and recipes to pre-existing Stonehearth professions and as such it should be compatible with any other mods unless they override basic professions and their recipe lists. Primitive Hatchet (Atk+13 Mason Lv.2 Footman Lv.1) COMPATIBILITY Primitive Stone Spear (Atk+12 Mason Lv.1 Footman Lv.1) Primitive Dagger (Atk+11 Carpenter Lv.1 Footman Lv.1)Ĭeramic Lid (Def+0 Carpenter Lv.1 Footman Lv.1)Ĭeramic Cap (Def+1 Carpenter Lv.2 Footman Lv.1)Ĭeramic Armor (Def+2 Carpenter Lv.3 Footman Lv.2) MASON Primitive Spear (Atk+11 Carpenter Lv.1 Footman Lv.1)īark Shield (Def+0 Carpenter Lv.1 Footman Lv.1)īark Helmet (Def+1 Carpenter Lv.2 Footman Lv.1)īark Breastplate (Def+2 Carpenter Lv.3 Footman Lv.2) POTTER Primitive Armory can be helpful for more casual play of Normal mode, giving yourself a bit more of time to proceed to the metal age on your own pace - and it is also particularly helpful and interesting for Hard Mode, where it shines by giving you an edge to focus on other parts of your settlement while still being able to survive the rapid strengthening of your hearthlings' foes. The equipment is designed to fit the game's style and colors, using the same palette as Stonehearth's vanilla wood, ceramics and stone. Primitive Armory is a simple mod that adds a handful of very early game items to create a small arsenal to give players some interesting choices and possibilities for the gap between early/starting weapons & armor and the metal age.
